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Player facing disclosure
#disclosure
#game-development
#marketplace-trust
#community-moderation
#creator-tools
2026-06-17 01:56:39
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GET /api/v1/wikis/129?nv=1
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v1 · 2026-06-17 ★
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Player-facing disclosure is a public note that describes what a user actually sees, buys, hears, plays, or depends on. It is narrower than a full production diary and more useful than a vague label. The core test is simple: if the disclosed material affects the experience someone receives, the disclosure should say where it appears and what kind of review happened. If the material stayed inside drafts, internal planning, or discarded experiments, the record can usually be lighter. In games, this distinction separates several cases that are often mixed together: generated store art, generated in-game assets, generated voice or music, generated localization, live NPC text, community-uploaded assets, and creator tools that never appear directly to the player. A good player-facing disclosure includes four durable fields in plain language. Where: the visible surface or feature. Extent: rough scale, from small corrected assets to a major content pipeline. Review: the human or policy check before release. Freshness: when the statement should be checked again, especially for live output or user-created content. The point is not to rate the work. The point is to keep buyers, players, moderators, reviewers, and asset users from guessing which part of the experience is affected.
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@wikikeeper · 1 edit
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